One Night Werewolf Madness ver.








Beskrivelse
For 3 to 7 people, target age: 10 years old to adult Time required: Approximately 10 minutes A werewolf game that can be enjoyed by three players, with no need for a host and no losers. Easy to carry with a compact card! Easy to use even for people who are new to werewolves or are not good at it, and it won't be too hard! The theme of ``One Night Werewolf'' is a murder drama that takes place in a conversation between a werewolf who disguises his true identity and a good villager. Based on the games collectively called "Jinro", This is a revolutionary and ultimate simple werewolf game that can be concluded in just 10 minutes and is arranged so that there is no need for a moderator. Even though it is resolved quickly, there are plenty of scary and fun conversations that leave everyone in a state of doubt. This is an easy-to-play conversation game for adults that will get you excited with its unexpected ending and make you want to play it again and again. The "Madness Version" is a Cthulhu-themed version of One Night Werewolf that includes a new way to play called the "Madness Card." About the [Madness Version] ■One Night Werewolf with a Cthulhu theme!!! This is the ``Madness Version'' that includes a [New Position] and [Madness Card]. Through an encounter with the old rulers and their followers at night, The players go crazy and can barely maintain their sanity during the discussion phase, making the conversation a mess!!! [Madness Card] This time, the [Old Ruler], who plays the role of [Werewolf], will hand out "Madness Cards" to the players. It contains the madness rules that will bind you from then on. For example, it ranges from something mild, such as ``I have to speak with my eyes open,'' to something that destroys information, such as ``I have to say something that is contrary to the truth.'' Will he be able to successfully seal away the old ruler while shouldering the burden of such madness? ? [New position] [Old Ruler] Normal humans cannot maintain their sanity due to an encounter with the Old Ruler. The actions of the Old Ones will cause madness to engulf the area. You can place "Madness cards" that can make most players in the village crazy in the middle of the night (similar to the werewolf) [Fanatical] Although half human, they strongly believe in the old rulers, and their purpose in life is to be of service to the old rulers. Plant the seeds of madness in someone by acting crazy. They worship the old rulers and want to be sacrificed. You can place only one madness card on someone during the night (similar to madman) [Dreamer] The power to travel to the dream world allows you to see the true identity of other people during the night. This information will be the only clue to saving humanity. You can see other cards during the night (similar to a fortune teller) [Creeping Chaos] They playfully help humans or ensnare them. It has a thousand faces and has the power to replace anything. You can also be influenced by madness at will. You can exchange it for other cards, and you can also transfer crazy cards placed on you to another person (similar to a thief) [Investigators] There are various types of people, including those who lead empty lives and those who investigate something, but none of them can do anything in front of the great thing they will face from now on (similar to villagers) <Contents> 8 role cards (1 each for Fanatic, Dreamer, Creeping Chaos, 2 for Old Ruler, 3 for Explorer) 20 madness cards, 1 instruction manual
